Adding the landslide to your map.
to add the landslide to your map this is what you have to do: first extract the medina ridge map for use in a minute.now in your map you need to copy these files from the medina ridge map into your map. objects folder standardmesh folder
in the init.con file add this line run objects/objects
in the objectspawntemplate.con you need to add this to it.....landslide...it will look like this
ObjectTemplate.create ObjectSpawner landslidespawner ObjectTemplate.setObjectTemplate 2 landslide ObjectTemplate.setObjectTemplate 1 landslide ObjectTemplate.MinSpawnDelay 35 ObjectTemplate.MaxSpawnDelay 44 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 45 ObjectTemplate.Distance 40 ObjectTemplate.DamageWhenLost 1 ObjectTemplate.maxNrOfObjectSpawned 1
now i used map editor 1.2 to add this...add the objectspawntemplate and when you go into map editor it will have the landslidespawner in the listing for adding vehicles...
this should get the rocks to roll in your map...any problems with this or any of my tutorials please contact me so i can correct any problems...
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Adding the tent to your maps:
first you need to extract your map to the c:/ drive and extract the medina ridge map for file you'll need. now make a standardmesh folder and put the
mil_tent.sm
mil_tent.rs
into this folder
now make a objects folder and put the mil_tent folder from the madina ridge map in there and the objects.con thats in the objects folder also..
in the init.con file in the main folder add this line
run objects/objects
now just add this staticobject to your map..its called...mil_tent (theres no .m1 on the end)
now hopefully you will have the tent in your map...
to get the item to show in map editor 1.2 just copy the 2 standardmesh files into programfiles/mapeditor1.2/resources/standardmesh...they show white but easier to set in place...
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