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Adding Battlegroup42 Vehicles and Static objects | ![]() |
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Here i will tell you how to add BG42 vehicles: OK.....I will be using RFAextractor , Makerfa , and Notepad to do this... first extract your map to c:/drive..it will look like this...c:/bf1942 after your map is extracted using notepad open the Conquest folder ,then open the objectspawntemplate.con , this is where you will set what your vehicle will spawn as.... now here is a listing of the vehicles (not all vehicles listed) tanks-axis-......panzerIII_m , puma , tiger , panzerIV_Fspecial , panzerII , panzerIII_J , panzerIV_D , panzerIV_H , tanks-allied-.....kv-1s , m3stuart , kv-1 , kv-2 , artillery-axis...bison , SIG33 artillery-allied....bm-13nkatyusha , m2a1howitzer , ZIS3 machinegun-axis...stationary_mg42 machinegun-allied....stationary_dshk fighterspawner-axis....fw190a-8 , fw190a-3 fighterspawner-allied.... apcspawner-axis.......hanomag-a , hanomag-b , ho-ki apcspawner-allied.....m3a1-a , m3a1-b , cowspawner-all......cow1 carrierspawner-allied....hornet destroyer-allied....taylor scoutcar-axis.....blackmedal scoutcarspawner-allied.... not sure what these are yet-....opelblitz , jagdpanzerIV , m36jackson , sturmgeschutzIII_G , now all you have to do is put one of the spawner names in the objectspawntemplates...a lighttank template would look like this when its changed ObjectTemplate.create ObjectSpawner lighttankspawner also remember to set the line in the menu/init.con file to this game.setmapid "battlegroup42" now pack up your map using makerfa (not gmakerfa)...place your packed up map in the mods/battlegroup42/archives/bf1942/levels folder and go play.... any problems with this tutorial please contact me...
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Here i will be telling you how to add BG42 static objects: |